American Arcadia
— Out of the Blue Games  PS5/4, Xbox Series, Nintendo Switch, PC


Metroid Dread
— MercurySteam  Nintendo Switch


Metroid: Samus Returns
— MercurySteam  Nintendo 3DS


Phineas and Ferb: Day of Doofenshmirtz
— Virtual Toys  Playstation Vita


Looney Tunes Galactic Sports
— Virtual Toys  Playstation Vita


The Muppets Movie Adventures
— Virtual Toys  Playstation Vita


Motorama: Classic Racing
— Freedom Factory Studios PC


Mars Escape
— Atom Studios  iOS


Kick-Ass 2
— Freedom Factory Studios  Playstation 3, Xbox 360, PC


Young Justice: Legacy
— Freedom Factory Studios  Playstation 3, Xbox 360, PC


BloodBath
— Freedom Factory Studios Playstation 3, Xbox 360, PC


New York City Taxi Simulator
— Freedom Factory Studios PC


New York City Bus Simulator
— Freedom Factory Studios PC


Naraba Tales
— Freedom Factory Studios iOS


Baobab Planet
— Freedom Factory Studios PC


World Stars Soccer Puzzle Edition
— Atom Studios iOS 

 

About Me

I'm a video game designer from Madrid, Spain.

I've been working in video game industry since 2008, bringing my experience to several projects in gameplay design, character design, puzzle design and content design.

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I'm also specialized in technical jobs, implementing and adjusting content such as mechanics, systems, difficulty balancing, rules, learning curve, directing, pacing, rewards and accessibility.

I have a versatile profile that has allowed me to work on a variety of game genres such as action, adventure, beat'em up, multiplayer online hack'n'slash, racing or kids.

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In order to carry out my job, I always try to master the studio's tools and technology, offering the best working method while keeping in mind the scope of the project.

I'm hard-working and I always look for things to be successfully done, helping and motivating my team partners. This is the best way of acquiring new knowledge and facing new challenges.