Naraba Tales

Freedom Factory Studios

iOS



Description:

Naraba Tales is the first game for iOS from the kids game series Naraba World. It is an adventure and puzzle game where Andrea must help her brother Hugo who has fallen in a deep slumber by the powers of a mysterious magic mirror. In order to do that, she must travel between real and dreams world, and complete several objectives in a 3D world. During their adventure, players must meet other characters and success in several trials. These trials are 2D minigames that test player's might and wit.

My role:

  • Game Designer
  • Puzzle Design
  • Story Design
  • Level Design
  • Sound Design

I designed the whole game as single designer under the supervision of the lead designer. Starting from characters from previous Naraba games, I wrote a new story and make the entire game around it. I introduced new characters like Morpheo, and give sense to the mechanic of completing tasks for getting the objective and traveling from real world to dreams world.

I also designed all levels, since towns to dungeons that contain patrolling enemies and collectibles. Each dungeon has several puzzle minigames, created from original concepts, with multiple levels for each minigame. There is also an arcade game that serves as trip between worlds.

Tools used:

  • Unity3D
  • Adobe Photoshop CS5
  • Audacity
  • Balsamiq Mockups
  • Redmine
  • TortoiseSVN
  • Word, Excel




 

 

About Me

I'm a video game designer from Madrid, Spain.

I've been working in video game industry since 2008, bringing my experience to several projects in gameplay design, character design, puzzle design and content design.

.

I'm also specialized in technical jobs, implementing and adjusting content such as mechanics, systems, difficulty balancing, rules, learning curve, directing, pacing, rewards and accessibility.

I have a versatile profile that has allowed me to work on a variety of game genres such as action, adventure, beat'em up, multiplayer online hack'n'slash, racing or kids.

.

In order to carry out my job, I always try to master the studio's tools and technology, offering the best working method while keeping in mind the scope of the project.

I'm hard-working and I always look for things to be successfully done, helping and motivating my team partners. This is the best way of acquiring new knowledge and facing new challenges.